OpenGL News

BlendELF 0.9 Beta, Compact Open Source Game Engine

BlendELF is a work in progress, OpenGL graphics powered, compact open source 3d game engine aimed towards independent game developers for quick prototyping and game/virtual environment creation.

ATI Stream v2.1 SDK brings OpenCL / OpenGL interoperability

AMD announced the ATI Stream v2.1 SDK, AMDs OpenCL computing implementation to accelerate application performance using both the CPU and GPU resources in a systems.

Low-power, ATI FirePro RG220 for OpenGL-accelerated cloud computing graphics

The ATI FirePro RG220 combines AMDs graphics performance and Teradicis PC-over-IP remoting protocol to provide a simple and efficient solution for secure, high performance graphics over the net.

GL3W: Simple OpenGL 3/4 core profile loading

gl3w offers an easy way to get your hands on the functionality offered by OpenGL 3/4 core profile specification. It consists of a simple Python 2.6 script that downloads the Khronos supported gl3.

GLEW 1.5.4 Adds Support for OpenGL 3.3, 4.0 and New Extensions

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library.

OpenGL Shader Wrangler

GLSW is a tiny set of safe ANSI C functions that makes it easy to group shader strings into simple effect files. GLSW automatically prepends #line for proper error reporting.

New version of NeoAxis Game Engine released (0.85)

The NeoAxis Group has releases a new version of its NeoAxis Game Engine.

AMD updates entire FirePro line to Evergreen GPUs - OpenGL 4, DX11, Eyefinity, OpenCL

AMD today introduced 4 new additions to its next-generation ATI FirePro family - the FirePro V7800, FirePro V5800, FirePro V4800, and FirePro V3800.

GLC_Lib 2.2 Beta 1 released supports COLLADA file format

GLC_lib is a C++ library for high performance 3D application based on OpenGL. GLC_lib 2.0 can handle very large DMUs (Digital MockUps) to create fast free multi platform OpenGL 3D viewers.

Lua as an Effect File Format for OpenGL

Philip Rideout explores how to use Lua as a way of organizing GLSL shader strings, with plenty of code samples. Philip discusses tricks like auto-insertion of #line for proper error reporting.

NVIDIA GPU Technology Conference call for submissions now open

NVIDIA is looking for submissions from industry and academia. The submission should be about your work using the GPU for computing or graphics, and can be completed or currently in progress.

MysticGD releases EMotion FX v3.9 with improved OpenGL support

The EMotion FX v3.9 contains improved OpenGL support, HDR, advanced lighting and post processing effects using GLSL, efficiency improvements,

Tutorials: An introduction to modern OpenGL

A new tutorial is in the works at Durian Software. Aimed at being a clean tutorial which skips legacy code, it currently covers OpenGL 2.

NVIDIA releases OpenGL 4.0 drivers

NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows.

NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL

NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools.

Update of the OpenGL Samples Pack 3.3 available

An update of the OpenGL Samples Pack 3.3 is available. OpenGL Samples Pack is a collection of OpenGL 3.3 samples to document how to use the OpenGL API.

Boris FX supoprts OpenGL particle engine and acceleration

Boris FX, the leading developer of integrated effects technology for video and film, today announced Boris Continuum Complete 7 AE (BCC 7 AE).

TNGViewer 1.3.0.563 vastly extends file format support and more

Immaginaria Ltd is proud to announce a major update to TNGViewer, featuring support for the Open Asset Import Library, which provides access to several different 3D file formats. These include modo .

ATI FirePro V8800 brings ultra high end performance, OpenGL 4 Eyefinity to workstation graphics

The new ATI FirePro V8800, the workstation equivalent to the Radeon HD 5870, provides 1600 stream processors for more than double the computational power of its predecessor (V8750) - 2.

Skew Matrix releases OpenSceneGraph v2.8.3 - OpenGL-based scene graph SDK

Skew Matrix Software LLC is pleased to announce OpenSceneGraph v2.8.3, a new release of the leading cross-platform, open source, OpenGL-based scene graph SDK. The 2.8.

OpenCL Studio 1.0 beta released

Geist Software Labs has released the first version of OpenCL Studio for beta testing.

Simulation Lab Software releases SimLab Composer 2.0

The new release of SimLab Composer (an OpenGL based 3D Scene editor) provides the user with the tools needed to create 3D scenes from a wide range of CAD and 3D Design formats, including SketchUp,

HP EliteBook 8740w workstation laptop outs the OpenGL/DX11/multi-display ATI FirePro M7820

Last week, HP announced their new 17-inch Core i5/i7 EliteBook 8740w Mobile Workstation with an option for the (previously unannounced) ATI FirePro M7820 w/ 1GB GDDR5 memory.

FoldUP!3D New for Adobe Illustrator OpenGL Enhanced for 3D Design Creation

When creating a 3D design, such as packaging, Illustrator users typically print it and then cut it out to determine its viability.

Call for PapersGame Engine Gems 2

After a very successful launch of the first volume of the Game Engine Gems series at GDC 2010, Jones and Bartlett Publishers is now accepting proposals for the second volume!

OpenGL Samples Pack 3.3.0.0 released

The OpenGL Samples Pack is a collection OpenGL code samples made as simple as possible to document how to use OpenGL. Version 3.3.0.0 provides 29 OpenGL 3.

AMD Releases OpenGL 4.0 Drivers

AMD has released a preview of their OpenGL 4.0 drivers for ATI Radeon HD 5000 Series Graphics Adapters. The same driver package also supports the OpenGL 3.

Seac02 LInceoVR now fully supports ATI GPU for realtime HDRI rendering

Seac02 LinceoVR 3.3 OpenGL based augmented reality realtime renderer and raytracer now fully supports ATI GPU.

The Open Toolkit library 1.0 rc1 released

The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .

OpenGL-based ThreeDify Grapher 1.6.3 released

Version 1.6.3 adds several notable enhancements including 6-axis labeling, high quality image export for journal publication, 2.5 surface plotting, visibility toggling and plot type overlay.

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