Improved Drag and Drop in Blender 2.5
Recently a lot of work has gone into making drag and drop more stable and
far more usful which means being able to drag items from outside
blender.
Review: Adobe Illustrator CS5
With new brushes, variable-width strokes, and numerous enhancements, is Illustrator CS5 worth the upgrade price? We put it all in perspective (literally).read more
Blender Developer Meeting Minutes May 9, 2010
Last week the meeting made a decision on switching the default for .blend file reading to always accept Python scripts .
Blender Benchmark: 2.49 vs 2.50 alpha 2
Elephantatech has pitted blender 2.49 and 2.52 alpha 2.50 alpha 2 in a benchmark test. Both render speeds and render quality have significantly improved.
Blender Benchmark: 2.49 vs 2.52a
Elephantatech has pitted blender 2.49 and 2.52 alpha in a benchmark test. Both render speeds and render quality have significantly improved.
LuxRender 0.7RC2 Released
The LuxRender team are getting closer to the 0.7 release. Here's an overview of the changes since their last 'stable' release, 0.6.1.
Industry Giants 2010
A Bunch of Short Guys host INDUSTRY GIANTS 2010: Creative Alchemy Visual Effects, Animation and Game Forum.
Sintel: logo chosen
From a huge stream of community-proposed logos, the Sintel team have chosen Nick Bueltge's version.
Dragon
Ekakiya writes:
Hi!I made a short animation for SICF11(Japanese art event at Omotesando Tokyo).
Here is my post on Blender forum.
I made this animation with Blender2.5A2, used procedural-base rock.
Review: Adobe InDesign CS5
Something old, something new... and a whole lot more you can do. InDesign CS5 walks the tightrope between what users need now and what Adobe thinks they'll need in the future.read more
G-Blender Spanish Blender 3D community online again
After six months of being offline, G-Blender, the Blender 3D spanish community, is back online again. Thanks to our generous sponsors for hosting and bandwidth : Sandino Networks.
Ridley Scott - Part 3
The Flickering Myth profiles the career of filmmaker Ridley Scott in the third of a five part feature.
Fracture script + tutorial
There is a great script for fracturing meshes,
you can paint the cracks for the mesh.
BOXX/NVIDIA/Adobe
BOXX, NVIDIA and Adobe get together for a hardware and software collaboration for May.
Froggy is back! Italian Blender Short
"Froggy is back" by Reibe Studios will have its premiere on May 20 in Catania, Italy
Blenders Best Balls?
A fun little competition (for status) to design the best renders of a sphere. What can you do with a sphere?
Robh Ruppel
Celebrating the release of Ballistic Publishing's 'The Art of Uncharted 2: Among Thieves', Art Director Robh Ruppel talks about his life before the game.
The Promise
Luca Pinciani wrote:
The Promise is a 6 minutes long short-film developed in 3D animation by Luca Pinciani. It was developed with the productive support of Melazeta s.r.l.
SIGGRAPH Asia news
Computer Animation Festival for Korean SIGGRAPH begins their Call for Entries.
VanArts Masterclass
VanArts presents a Masterclass in Animation with Pixar Story Artist Matthew Luhn and Animator Andrew Gordon.
Ten 2010 Google Summer Of Code Projects for Blender!
Google is generously sponsoring 10 students to work on Blender this summer, here are the accepted students and proposals and their mentors.
Timing and Spacing in Animation Explained! Webinar
Though Animation Mentor has sold out its webinar Give Meaning to Movement: Timing and Spacing in Animation Explained!
PIXAR Tractor 1.0
Tractor 1.0 brings highly scalable distributed processing control for render farms.
NVIDIA @ FMX
NVIDIA sessions on streamlining Digital Content Creation to showcase GPU power at FMX Conference.
Blend Magz Issue .04 is Available!
Hiza Ro and the Blender Indonesia Army have done it again! Check out the latest issue of Blend Magz, Issue .04!.