Computer Graphics

Babioles

The pilot episode of television show Babioles, is finished!
Mathieu Auvray writes:
I have the pleasure to announce that the first episode of Babioles' is finished !

3ds Max 2011

Autodesk today announced 3ds Max 2011, the latest version of its modeling, animation, rendering and compositing application.

Indie Games Summit

Plenty to talk about at the Independent Games Summit during the first day of GDC.

Autodesk Maya 2011

First day of GDC, and Autodesk has also announced Maya 2011 to the community.

UE3 to iPhone

Bringing UE3 to Apple's iPhone Platform with Senior Console Programmer Josh Adams.

GDC Start!

First day at the Game Developer's Conference shows a hint of the activities to come.

Autodesk 3ds Max 2011

Autodesk today announced 3ds Max 2011, the latest version of its modeling, animation, rendering and compositing application.

Beast

Illuminate Labs has announced their new Beast middleware at GDC in San Francisco.

Interview: Pablo Vazquez (Durian)

My apologies for the mediocre sound quality (I goofed up the sound settings). I hope you'll enjoy it anyway!

Substance Redux

Allegorithmic unveils Substance Redux, automatic texture compression tool, debuting at GDC Booth #1924

Feng Zhu Desert Bike Raider

By Andrew Fraser (a.vector)

This beautifully rendered, cleanly designed piece from Andrew Fraser sports a fascinating almost-but-not-quite steampunk style.

Tim Burton - Part 2

Flickering Myth profiles the career of filmmaker Tim Burton in the second of a four part feature.

Swift 3D MAX V4

Electric Rain releases the Swift 3D MAX V4 plugin for users of 3ds Max in web translation projects.

Blender developer meeting minutes, March 7, 2010

Developer's meeting notes: Need to get good targets for 2.5 beta, additional artists for Durian, micropolygons in the render branch and re-project in trunk, planning for GSOC 2010,

Oscar 2010

As the Oscars progress, follow along for live blog posts of the results in VFX, animation, shorts, direction and best film wins.

Applying a Decal in Blender 2.5 Alpha 1

I had a question yesterday about adding a decal to a mesh for my project,

Transformation

German artist, Andre Baran has created a stunning animation based on the idea: What complexity fits in a Sphere?

Andre writes:

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