GameDev.Net

Razer and Sixense release SDK on Steam

Game Developers Conference, San Francisco, Calif. March 9, 2010 Today at the Game Developers Conference, Razer,

Palm webOS PDK Public Beta Now Available

SAN FRANCISCO, Game Developers Conference (GDC), March 9, 2010 Palm, Inc.

Jumptap launches mobile ad network

GAME DEVELOPERS CONFERENCE, SAN FRANCISCO, CA - March 9, 2010 - Jumptap, the leading mobile advertising solutions provider,

XNA Game Studio 4.0 Announced

Michael Klucher lets a cat out of the bag as part of Microsoft's GDC 2010 info - http://klucher.com/blog/achievement-unlocked-xna-game-studio-4-0-for-win....

Unity Technologies Unveils Third Generation of Its Powerful Development Platform

Unity 3.0 Adds Groundbreaking New Features and Support for Android, iPad and PlayStation 3, Becoming the Engine With the Broadest Support n the Market

Entertainment Media Council Reveals Charter Membership Program

Entertainment Media Council, the first and nly U.S. association for entrepreneurs and corporate leaders in the interactive entertainment business,

Karvonite 4.0 (Beta 2)

Karvonite 4.0 Beta 2 has been released. Beta 2 now supports multi user concurrency. From now, you can easily create multi user game editing tools. Beta 3 will feature Undo/Redo capabilities.

IGDA Annual Meeting @ GDC Watch Live!

The IGDA Annual Meeting is a yearly session that takes place during GDC where the Board of Directors and organization management present a rundown of the association's progress over the last year,

LOGIN 2010 Conference Revs Up Early Registration

The doors to early registration for the 2010 LOGIN Conference have now been opened, and this year,

3D Rad Game Editor Now Totally Free To Use For Any Purpose

The full installation file of version 6.41 of 3D Rad, the user-friendly 3d game creator, becomes today publicly available for download.

Esenthel RPG 2 (Esenthel Engine tech-demo) released with source codes

Esenthel RPG 2 the latest tech-demo of Esenthel Engine has just been released.
Featuring improved graphics, large outdoor environments, horse riding, dynamic combat, spellcasting and a simple quest.

Fly Like Airwolf Through Your 3D Cities

CityEngine receives official 3Dconnexion Certification

Paris Game AI Conference Line Up Detailed, Early Bird Tickets Selling Out!

AiGameDev.com is excited to announce more sessions in the line-up for the Paris Game AI Conference 2010.

Byron Reeves and J. Leighton Read Announced as Second LOGIN 2010 Keynote Address

The 2010 LOGIN Conference is adding further intellectual and business muscle to the session agenda with the keynote announcement of Byron Reeves and J.

Franklin Group Releases Franklin 3D Engine for Runrev

The Franklin Group (http://www.franklin3d.com), a part of Paradigma Software (http://www.paradigmasoft.com) announces Franklin 3D 1.0 game engine for Runrev.

Catch a preview of the new version CityEngine 2010 during GDC 2010!

The developers of CityEngine have some cool stuff in the making! You can catch a preview of the beta version for the new "CityEngine 2010" during GDC 2010 in San Francisco.

Phonetic Arts Launches PA Preview at GDC 2010

PA Preview, a new application that enables game developers to create placeholder dialogue automatically.

Matali Physics RC3 released

We are pleased to announce the release of Matali Physics RC3, advanced, cross-platform, fully managed 3D physics engine intended for the .NET platform.

Bullet Physics SDK 2.76 released: binary .bullet format with Maya/Blender support

The new Bullet 2.76 SDK includes several new features and improvements.

Swedish Game Awards - Game Developers Workshop, Feb 27

Swedish Game Awards is hosting it's annual workshop where you can get the unique opportunity to meet the same jury who picks this years winners.

Trinigy Announces Vision Engine 8

Trinigy, an industry leading 3D game engine provider with over 125 licensees and offices in Germany and Austin, TX, today announced the upcoming version of its multi-platform Vision Engine.

Going to GDC? Come join us at Jillian's on Friday night!

The first ever GDNet GDC mixer is a GO!! Come out and join us, grab yourself a GDNet shot glass, and maybe win some cool prizes!
BE THERE!!

GPU Pro 2: Call for Authors

After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book (http://gpupro.blogspot.

Friday is Pieday for Haiti

Just a quick note that I (I being gamedev staff member John Hattan) am doing a little personal fundraiser for Haiti.

Vicious Cycle's Vicious Engine 2 to Support Wii, PS2, and PSP Platforms

Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced that support for the Nintendo Wii, PlayStation2,

Rocketbox Libraries 20% February Promotion

Rocketbox Studios GmbH, the company specialized in the creation of 3d characters and animations,

OpenFeint X: The First Platform for Creating Free-to-Play iPhone Games

Aurora Feint Inc. is stealing a page out of the social games playbook that has created companies Crowdstar and Zynga.

IGDA Polls Open for Voting!

The polls opened this past weekend for voting in this year's IGDA Board of Directors elections. Voting will continue until February 28th.

2010 Game Developers Conference Europe Returns to Cologne, Germany August 16-18

The Game Developers Conference Europe (GDC Europe) has announced that it will return to Cologne, Germany in 2010 alongside gamescom,

Game Audio Network Guild (GANG) Announces Finalists for 8th Annual GANG Awards

The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, announced the finalists for the 8th Annual G.A.N.G.

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