NVIDIA

BOXX/NVIDIA/Adobe

BOXX, NVIDIA and Adobe get together for a hardware and software collaboration for May.

NVIDIA @ FMX

NVIDIA sessions on streamlining Digital Content Creation to showcase GPU power at FMX Conference.

Esenthel Engine supports DirectX 11 Tesselation

Esenthel Engine - http://www.esenthel.com - one of the most technically advanced engines,

featuring support for Unlimited Sized Worlds, World Editor, Dynamic Lights with Soft Shadows,

NVIDIA 'Clash'

Prime Focus and NVIDIA show their 3D Stereo pipeline for 'Clash of the Titans.'

NVIDIA GPU Technology Conference call for submissions now open

NVIDIA is looking for submissions from industry and academia. The submission should be about your work using the GPU for computing or graphics, and can be completed or currently in progress.

NVIDIA LA SIGG

NVIDIA sponsors LA ACM SIGGRAPH event on GPU processing breakthroughs for digital artists.

NVIDIA releases OpenGL 4 drivers, plus 8 new extensions!

NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows. Additionally, support for eight new extensions is...

NVIDIA releases OpenGL 4.0 drivers

NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows.

NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL

NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools.

Octane Render v1.0 beta2 released

Octane Render is a GPU based, un-biased, physically based renderer that supports Blender. It uses the processor in your Nvidia GeForce 8000 (or higher) graphicscard. Octane is priced at 99,-.

NVArt 5

CGSociety and NVIDIA present the fifth NVArt 5 with a raft of international judges.

GTC 2010

NVIDIA announces the dates for the next GPU Technology Conference.

NVIDIA GDC 2010 Slide Decks and Screencasts now available

Slide decks and screencasts from our presentations at GDC 2010 are now available at http://developer.nvidia.com/object/gdc-2010.html.

NVIDIA Releases New CUDA Toolkit

CUDA Toolkit 3.0 gives developers the tools to prepare for Fermi-based GPUs. Includes C++ support, GPGPU/Graphics interoperability, improved tools for Linux, and Tesla Compute Cluster (TCC) drivers.

CUDA Toolkit 3.0

NVIDIA announced version release 3.0 of the CUDA Toolkit.

NVIDIA CUDA 3.0 and OpenCL SDKs with Fermi Support Available

NVIDIA has released a new version of its GPU Computing SDK. This version supports Fermi architecture and will allow GPU computing developers to prepare their code for Fermi-based graphics cards.

NVIDIA announces Geforce and Quadro drivers supporting OpenGL 3.3

NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, only one week after the OpenGL 3.3 standard was released by the OpenGL ARB.

NVIDIA first to provide OpenGL 3.3 drivers

NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, only one week after the OpenGL 3.3 standard was released by the Khronos...

Adobe Mercury Playback Engine

NVIDIA shows off CUDA-based technology in Adobe Mercury Playback Engine.

NVIDIA @ GDC 2010

Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games...

"Programming Massively Parallel Processors" now available at bookstores

NVIDIA Fellow David Kirk and UIUC Professor Wen-mei Hwu have published their landmark textbook, Programming Massively Parallel Processors: A Hands-on Approach.

PerfHUD 6.62 released - Now with Windows 7 support

PerfHUD 6.62, NVIDIA's Direct3D debugger and performance analysis tool is now released. You can get it from the PerfHUD page. Version 6.62 adds Windows 7 support to PerfHUD, as well...

NVIDIA OptiX 2 Beta now publicly available

The first beta release for version 2 of the NVIDIA OptiX ray tracing engine is now publicly available to all software developers. Version 2 will eventually be providing newly optimized...

PhysX Plug-in for 3ds Max v2.01 now available!

We're ringing in the new year by releasing a new/rewritten version of our PhysX plug-in for 3ds Max. You can find more details/discussion about it on our developer forums here:...

NVIDIA @ CES

Entire 3D Vision Ecosystem on display in NVIDIA booth, including Vision Surround and first look at YouTube 3D.

NVIDIA AVATAR

NVIDIA collaborates with Weta to accelerate Visual Effects for Avatar.

OpenGL 3 Samples Pack updated

The OpenGL 3 Samples Pack is a pack of OpenGL 3.2 C++ code samples to document the API. They are using the core profile features, not any deprecated features. The version 1.2.

Texture Tools 2.07 released

The latest version of NVIDIA's, our high-quality GPU accelerated texture compression and workflow tools have been released. Version 2.

CUDA Master Class

NVIDIA plans a big presence at SIGGRAPH Asia 2009. Tech Talks, Keynote and CUDA Master Class.

NVIDIA RealityServer 3.0

NVIDIA RealityServer cloud computing platform revealed at Autodesk University.

Powered by Drupal, an open source content management system