The Quest Towards the Holy Grail of AAA Character Locomotion
This article was published for AiGameDev.com Insiders, free by registration.
GDC Europe Returns August 16-18, 2010
The Game Developers Conference Europe is the premiere pan-European developer event bringing together developers and business professionals across the continent and worldwide.
Call for PapersGame Engine Gems 2
After a very successful launch of the first volume of the Game Engine Gems series at GDC 2010, Jones and Bartlett Publishers is now accepting proposals for the second volume!
Call for Papers -- Game Engine Gems 2
After a very successful launch of the first volume of the Game Engine Gems series at GDC 2010,
Weekend Reading: Tales from Journal Land (Returns!)
Entries from 3/19 - 3/26
Wow, what a crazy month it's been. Hello dear readers, and welcome back to Weekend Reading!
AI Summit '10: Slides, Notes, Highlights and Photos
The first two days of GDC 2010 featured the second edition of the AI Summit, which brought together a variety of game AI developers from around the world.
NVIDIA GDC 2010 Slide Decks and Screencasts now available
Slide decks and screencasts from our presentations at GDC 2010 are now available at http://developer.nvidia.com/object/gdc-2010.html.
Call for submissions for "Game Development Tools" book
We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters.
GDC 2010 Hosts Record Number of Attendees
UBM TechWeb Game Network's 2010 Game Developers Conference (GDC), the world's largest industry-only event dedicated to the advancement of interactive entertainment,
GDC session slides now online-Mobile, OpenCL, COLLADA, OpenGL
All of the session slides from the 2010 GDC Khronos Group sessions are available online in PDF format.
CryENGINE on display
As hinted when GDC 2010 began, CryENGINE 3 is being shown in action here in San Francisco. Here it is.
Will Wright
In the Metaphysics of Game Design, Will Wright lays it straight in his impromptu GDC session.
Sid Meier's GDC Keynote
The director of GDC Meggan Scavio introduces the main speaker of GDC and the most anticipated speaker of the entire event, Sid Meier.
GDC Pioneer Award
Interview with Gabe Newell after winning the Pioneer Award at the Game Developer's Choice Awards.
V3 has video interview with Khronos explaining OpenGL 4 at GDC
V3.co.uk interview Neil Trevett from the Khronos Group at GDC 2010.
GDC Choice Awards
This is a running commentary on the GDC Choice Awards. Landing as I hear it.
IGF Awards
A blow by blow results coverage for the Independent Games Coverage at GDC 2010.
Fable III @ GDC
Complex Challenges of Intuitive Design: Lead Designer Josh Atkins and Director Peter Molyneux on Fable III.
Sixense True Motion at GDC
CGSociety gets a bit of hands on with the Sixense True Motion magnetic motion sensing controllers.
IGF category winners
Mobile/Handheld Summit features the category winners of the 2010 IGF Mobile competition at the GDC.
Graphic Remedy launches gDEBugger CL at GDC 2010
Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010.
Indie Games Summit
Plenty to talk about at the Independent Games Summit during the first day of GDC.
Autodesk Maya 2011
First day of GDC, and Autodesk has also announced Maya 2011 to the community.
GDC Start!
First day at the Game Developer's Conference shows a hint of the activities to come.
Palm webOS PDK Public Beta Now Available
SAN FRANCISCO, Game Developers Conference (GDC), March 9, 2010 Palm, Inc.
XNA Game Studio 4.0 Announced
Michael Klucher lets a cat out of the bag as part of Microsoft's GDC 2010 info - http://klucher.com/blog/achievement-unlocked-xna-game-studio-4-0-for-win....
Substance Redux
Allegorithmic unveils Substance Redux, automatic texture compression tool, debuting at GDC Booth #1924