NVIDIA Developer News

NVIDIA releases OpenGL 4 drivers, plus 8 new extensions!

NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows. Additionally, support for eight new extensions is...

NVIDIA GDC 2010 Slide Decks and Screencasts now available

Slide decks and screencasts from our presentations at GDC 2010 are now available at http://developer.nvidia.com/object/gdc-2010.html.

NVIDIA Releases New CUDA Toolkit

CUDA Toolkit 3.0 gives developers the tools to prepare for Fermi-based GPUs. Includes C++ support, GPGPU/Graphics interoperability, improved tools for Linux, and Tesla Compute Cluster (TCC) drivers.

NVIDIA first to provide OpenGL 3.3 drivers

NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, only one week after the OpenGL 3.3 standard was released by the Khronos...

NVIDIA @ GDC 2010

Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games...

"Programming Massively Parallel Processors" now available at bookstores

NVIDIA Fellow David Kirk and UIUC Professor Wen-mei Hwu have published their landmark textbook, Programming Massively Parallel Processors: A Hands-on Approach.

PerfHUD 6.62 released - Now with Windows 7 support

PerfHUD 6.62, NVIDIA's Direct3D debugger and performance analysis tool is now released. You can get it from the PerfHUD page. Version 6.62 adds Windows 7 support to PerfHUD, as well...

NVIDIA OptiX 2 Beta now publicly available

The first beta release for version 2 of the NVIDIA OptiX ray tracing engine is now publicly available to all software developers. Version 2 will eventually be providing newly optimized...

PhysX Plug-in for 3ds Max v2.01 now available!

We're ringing in the new year by releasing a new/rewritten version of our PhysX plug-in for 3ds Max. You can find more details/discussion about it on our developer forums here:...

Texture Tools 2.07 released

The latest version of NVIDIA's, our high-quality GPU accelerated texture compression and workflow tools have been released. Version 2.

Next generation Tegra for Chromium OS coming soon!

We've built a new devkit based on our next-generation Tegra. We can't say much more about it today, but head over to http://developer.nvidia.com/object/ChromiumOS.

Unreal Developer Kit now available

NVIDIA now offers the Unreal Development Kit, a free version of the award-winning Unreal Engine 3, the software development framework used to create computer and video games, 3D simulations, TV...

NVIDIA unleashes GPU ray tracing with OptiX

The NVIDIA OptiXTM ray tracing engine is now available to developers for greatly accelerating their ray tracing applications using an approachable C-based API running on the NVIDIA CUDA architecture.

NVIDIA Releases Industrys First Public OpenCL Conformant GPU Drivers and Performance Profiler

NVIDIA has released the first public OpenCL conformant GPU drivers as well as a powerful performance profiling tool and an OpenCL Best Practices Guide. The OpenCL Visual Profiler uses the...

CUDA and OpenCL Online Seminars for September

We are continuing our popular seminars on GPU computing with CUDA, including sessions on OpenCL and best practice guidance. Advance registration is required.

SIGGRAPH 2009 presentations now available

Presentations from several of our sessions are now available on our SIGGRAPH 2009 page, http://developer.nvidia.com/object/siggraph-2009.html.

NVIDIA Launches OptiX, a real-time ray tracing engine

Today, we introduced the NVIDIA OptiXTM ray tracing engine, part of a suite of application acceleration engines for software developers.

Khronos announces OpenGL 3.2 - NVIDIA offers drivers

The KhronosTM Group, today announced OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) for personal computers...

Tomov/Dongarra report 16X improvement for GPU vs multicore for the Hessenberg reduction algorithm in LAPACK

The HR algorithm plays a significant role in solving nonsymmetric eigenvalue problems. By porting it to the GPU, Tomov and Dongarra, from the University of Tennessee and Oakridge National labs,...

CUDA Toolkit and SDK 2.3 released

The CUDA Toolkit and SDK v2.3 are now released and available to all developers.

New CUDA and OpenCL Online Seminars available

We are kicking off a new series of online seminars on GPU computing with CUDA, including new sessions on OpenCL and best practice guidance. Advance registration is required. More details...

CUDA Best Practices Guide Now Available

The "CUDA C Programming Best Practices Guide" is now available to all GPU Computing Registered Developers.

NVIDIA @ SIGGRAPH 2009

We have now posted the list of sponsored and refereed sessions that NVIDIA will be speaking at for this year's SIGGRAPH. Please bookmark http://developer.nvidia.com/object/siggraph-2009.

NVIDIA Developer Newsletter #48 Now Available

This month's newsletter is now available for reading. This month's big news is NVIDIA's SIGGRAPH schedule and the upcoming NVIDIA GPU Technology Conference. If you're not already a subscriber to...

NVIDIA offers 3 new GPU Computing Online Seminars

We invite you to participate in 3 new online seminars focused on GPU Computing. These seminars cover the following topics, offered at multiple times during June and early July: GPU...

NVIDIA CUDA TOOLKIT 2.2 RELEASED

Last month, NVIDIA announced it has released version 2.2 of the CUDA Toolkit and SDK for GPU Computing. This latest release supports several significant new features that deliver a major...

NVIDIA SUBMITS OPENCL 1.0 DRIVER TO KHRONOS FOR CONFORMANCE CERTIFICATION FOR WINDOWS AND LINUX

On May 12th, NVIDIA Corporation announced its OpenCLTM 1.0 drivers for Windows XP and LINUX have been submitted to the Khronos OpenCL Working Group for certification immediately after the

NVIDIA to Host GPU Technology Conference

The GPU Technology Conference, taking place September 30 to October 2 in San Jose, California, will focus on the latest breakthroughs developers, engineers,

Speed up your OpenGL performance with Bindless Graphics

We just posted a new tutorial and slide deck on Bindless Graphics for OpenGL, which can give you up to 7x performance improvements! Please read our tutorial here http://developer.nvidia.

NVIDIA Scene Graph SDK 5 and Cg 2.2 Now Avialable

We're pleased to announce that Cg 2.2 ( http://is.gd/kGsR ) and NVIDIA Scene Graph SDK 5 (http://is.gd/tIyv ) are now out of beta and available for download in their final...

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