OGRE - Open Source 3D Graphics Engine

OGRE 1.7.1 Released!

We're happy to announce the first maintenance release to the new 1.7 stable branch (codenamed Cthugha'), delivering as per usual a plethora of bug fixes which you can find a list of after the jump.

Alien Dominion release

We're happy to pass on the news that Black Fire Games are releasing their title Alien Dominion: The Acronian Encounter today, which includes some lovely space scenes rendered using OGRE.

OGRE has switched to Mercurial

OGRE has now switched its main repository hosting from Subversion to Mercurial, a distributed revision control system (DVCS).

Follow Sinbad on Twitter

I've linked my Twitter account from the OGRE Team page for a while now, but I've been told that's not really obvious enough!

OGRE 1.7.0 (final) Released!

We're very pleased to announce that OGRE 1.7.0 (Cthugha) has now been released, this version is now considered to be our stable release branch.

Nir Hasson joins the team (officially!)

We're pleased to announce that Nir Hasson has joined the OGRE Team!

We have an official mascot!

Ogre's been going for almost 10 years now, and in all this time we've never had an official mascot character.

Zero Gear Released, Free Week on Steam

This week marks the release of Zero Gear, the fun kart-racing game from NimbleBit that uses Ogre for rendering.

OGRE 1.7.0 RC1 Released!

We said we'd try to get this out before the end of the year, and with only hours to spare we just about made it! OGRE 1.

OGRE v1.6.5 Released

We just thought we'd sneak this one in before the end of the year! OGRE v1.6.5 is now officially released, which will most likely be the final official maintenance release of the v1.

Interview with masterfalcon on Ogre iPhone dev

French 3D specialist site 3d-test.com have just posted an interview with our David masterfalcon' Rogers, where he talks about the Ogre iPhone port (in English ).

Torchlight launches today!

Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today!

Noam Gat (Noman) joins the team

We're very pleased to announce that Noam Gat (aka Noman) has officially joined the OGRE team!

OGRE v1.6.4 Released

It's maintenance release time again, a new release containing more bugfixes for those using the stable v1.6 (Shoggoth) branch. It's available now in both source and SDK form at the usual place.

Game Engine Architecture by Jason Gregory

We'd like to bring to the attention of the community that the new book Game Engine Architecture has just been released,

OGRE Will Switch To The MIT License from 1.7

This is a very important announcement: from the upcoming new stable version of OGRE, OGRE 1.7 aka Cthugha , we will be switching to the MIT License.

Google summer of code 2009 projects coding time is up!

This is the fourth time Ogre took part in Google's generous initiative. This year we had two great students as our interns.

LGPL exclusions added static linking now simpler

Here at the OGRE project we're obviously keen open source advocates, but we also live in the real world and therefore always like to make sure our license policies reflect what our users want.

OGRE v1.6.3 Released

We're pleased once again to offer another maintenance release for the stable version of Ogre, in this case version 1.6.3. As you might expect, this release brings more bugfixes for your v1.

David masterfalcon Rogers joins the team, brings iPhone support

We're pleased to announce that David masterfalcon' Rogers has joined the team as our official iPhone port maintainer, and general Mac OS X guru.

Ogre gets a plug at E3 thanks to Torchlight

We mentioned that Torchlight, an action RPG from Runic Games is using OGRE, and we have some screenshots of it in our Gallery.

New featured commercial projects

This is a quick update just to highlight a few significant commercial projects which have been added the the Featured Projects section of the Gallery recently:

Google Summer of Code 2009 projects announced

Congratulations to all the Google Summer of Code students who were accepted this year. OGRE accepted two projects for 2009, as described on our GSoC 2009 wiki page.

OGRE v1.6.2 Released

Were glad to announce the second maintenance release of OGRE 1.6 (codename: Shoggoth), version 1.6.2.

Holger CABAListic Frydrych joins the team

We're pleased to announce that Holger CABAListic' Frydrych has officially joined the OGRE Team as maintainer of the CMake build system and Linux platform.

OGRE taking part in Google Summer of Code 2009

Google have just announced the list of open source mentoring organisations that will take part in the Google Summer of Code 2009, the now world-famous open source internship programme,

LGPL exclusions added - static linking now simpler

Here at the OGRE project we're obviously keen open source advocates, but we also live in the real world and therefore always like to make sure our license policies reflect what our users want.

Recovery from server hack

The OGRE Team would like to apologise for the temporary downtime on this site, which has been forced upon us by malicious attackers.
We are restoring normal activity as quickly as possible.

OGRE 1.6.0 Final (Shoggoth) Released

Following a period of bedding in' as a Release Candidate, we've now released OGRE v1.6 as the new, official stable version for all users. If you haven't upgraded from v1.4.

OGRE 1.6.1 Released!

We're glad to announce the first maintenance release of OGRE 1.6 (codename: Shoggoth), version 1.6.1.

As usual, there are plenty...

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