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BlendELF 0.9 Beta, Compact Open Source Game Engine

BlendELF is a work in progress, OpenGL graphics powered, compact open source 3d game engine aimed towards independent game developers for quick prototyping and game/virtual environment creation.

BOXX/NVIDIA/Adobe

BOXX, NVIDIA and Adobe get together for a hardware and software collaboration for May.

ATI Stream v2.1 SDK brings OpenCL / OpenGL interoperability

AMD announced the ATI Stream v2.1 SDK, AMDs OpenCL computing implementation to accelerate application performance using both the CPU and GPU resources in a systems.

Low-power, ATI FirePro RG220 for OpenGL-accelerated cloud computing graphics

The ATI FirePro RG220 combines AMDs graphics performance and Teradicis PC-over-IP remoting protocol to provide a simple and efficient solution for secure, high performance graphics over the net.

3D Rad v6.46 Introduces No-coding Network Resources

The May 2010 release of 3D Rad brings unique features to easily synchronize visuals processed on client PCs with visuals processed on the server, and also process, on the server,

3D Rad v6.46 Introduces No-coding Network Resources

The May 2010 release of 3D Rad brings unique features to easily synchronize visuals processed n client PCs with visuals processed n the server, and also process, n the server,

NVIDIA @ FMX

NVIDIA sessions on streamlining Digital Content Creation to showcase GPU power at FMX Conference.

GL3W: Simple OpenGL 3/4 core profile loading

gl3w offers an easy way to get your hands on the functionality offered by OpenGL 3/4 core profile specification. It consists of a simple Python 2.6 script that downloads the Khronos supported gl3.

GLEW 1.5.4 Adds Support for OpenGL 3.3, 4.0 and New Extensions

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library.

Esenthel Engine supports DirectX 11 Tesselation

Esenthel Engine - http://www.esenthel.com - one of the most technically advanced engines,

featuring support for Unlimited Sized Worlds, World Editor, Dynamic Lights with Soft Shadows,

OpenGL Shader Wrangler

GLSW is a tiny set of safe ANSI C functions that makes it easy to group shader strings into simple effect files. GLSW automatically prepends #line for proper error reporting.

NVIDIA 'Clash'

Prime Focus and NVIDIA show their 3D Stereo pipeline for 'Clash of the Titans.'

CG Workshops : Hollywood VFX and Modern Game Character Creation

Learn online with Allan McKay in Hollywood VFX and Jon Rush in Modern Game Character Creation!

New version of NeoAxis Game Engine released (0.85)

The NeoAxis Group has releases a new version of its NeoAxis Game Engine.

AMD updates entire FirePro line to Evergreen GPUs - OpenGL 4, DX11, Eyefinity, OpenCL

AMD today introduced 4 new additions to its next-generation ATI FirePro family - the FirePro V7800, FirePro V5800, FirePro V4800, and FirePro V3800.

GLC_Lib 2.2 Beta 1 released supports COLLADA file format

GLC_lib is a C++ library for high performance 3D application based on OpenGL. GLC_lib 2.0 can handle very large DMUs (Digital MockUps) to create fast free multi platform OpenGL 3D viewers.

Lua as an Effect File Format for OpenGL

Philip Rideout explores how to use Lua as a way of organizing GLSL shader strings, with plenty of code samples. Philip discusses tricks like auto-insertion of #line for proper error reporting.

NVIDIA GPU Technology Conference call for submissions now open

NVIDIA is looking for submissions from industry and academia. The submission should be about your work using the GPU for computing or graphics, and can be completed or currently in progress.

MysticGD releases EMotion FX v3.9 with improved OpenGL support

The EMotion FX v3.9 contains improved OpenGL support, HDR, advanced lighting and post processing effects using GLSL, efficiency improvements,

Tutorials: An introduction to modern OpenGL

A new tutorial is in the works at Durian Software. Aimed at being a clean tutorial which skips legacy code, it currently covers OpenGL 2.

NVIDIA LA SIGG

NVIDIA sponsors LA ACM SIGGRAPH event on GPU processing breakthroughs for digital artists.

CG Survey Initial Results In

The results from CGenie's Big CG Survey 2010 are in. Blender did quite well in a lot of areas.

NVIDIA releases OpenGL 4 drivers, plus 8 new extensions!

NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows. Additionally, support for eight new extensions is...

NVIDIA releases OpenGL 4.0 drivers

NVIDIA is proud to announce the immediate availability of OpenGL 4 drivers for Linux as well as OpenGL 4 WHQL-certified drivers for Windows.

NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL

NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools.

Update of the OpenGL Samples Pack 3.3 available

An update of the OpenGL Samples Pack 3.3 is available. OpenGL Samples Pack is a collection of OpenGL 3.3 samples to document how to use the OpenGL API.

Boris FX supoprts OpenGL particle engine and acceleration

Boris FX, the leading developer of integrated effects technology for video and film, today announced Boris Continuum Complete 7 AE (BCC 7 AE).

45 Humorous Examples of 3D CG Creatures Artworks

Here is a funny collection of some interesting, beautiful and well-designed 3D CG Creatures Artworks.

TNGViewer 1.3.0.563 vastly extends file format support and more

Immaginaria Ltd is proud to announce a major update to TNGViewer, featuring support for the Open Asset Import Library, which provides access to several different 3D file formats. These include modo .

Octane Render v1.0 beta2 released

Octane Render is a GPU based, un-biased, physically based renderer that supports Blender. It uses the processor in your Nvidia GeForce 8000 (or higher) graphicscard. Octane is priced at 99,-.

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