Graphic Remedy launches gDEBugger CL at GDC 2010
Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, launched gDEBugger CL at Game Developer Conference 2010.
The Open Toolkit library 1.0 beta-3 released
The Open Toolkit library is an open-source wrapper that allows .Net/Mono applications to use OpenGL OpenAL and OpenCL.
Valve source engine overhauled to carry OpenGL
Steams Source engine which powers all of Valves games has been overhauled to carry OpenGL so that the Bellevue-based studio can now provide Mac owners with native versions of hit properties such
ZGameEditor v1.9.9 for developing small and efficient OpenGL API-based games and applications
ZGameEditor is a free game authoring tool that generates native high-performance stand-alone compact executables for Win32, Linux x86 and OS X.
Simtech releases OpenGL assisted SimMold 2010
Simtech releases SimMold 2010, an advanced GUI which uses OpenGL for post-processing mold flow results.
GPU Caps Viewer 1.8.4 Available
A new update of GPU Caps Viewer is out with the support of new graphics cards and improved GPU temperature and clocks readings.
3D Rad v6.44 Brings Support For Fur/Parallax Mapping Shaders
The March 2010 release of 3D Rad comes with support for advanced shader effects like fur/parallax/relief/cone-mapping.
GizmoSDK 2.5 toolkit based on OpenGL, is released to the public community
Saab Training Systems AB are actively developing the GizmoSDK toolkit with a closed number of customers, but have made available to the public community the GizmoSDK toolkit.
extra AVATAR review
Blue hippie cat gives a very thorough film review of AVATAR. Nice work from a mystery CG artist.
George Hull
High profile concept designer George Hull will speak at CG Con in SF, and Montreal at the White Conference, 23-25 April.
GPU Pro 2: Call for Authors - advanced rendering techniques for OpenGL
After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book, we are looking for authors for GPU Pro 2.
ATI Catalyst Driver 10.2 offers Better CrossFire and OpenGL Support
ATI just released Catalyst 10.2. Along with improved OpenGL and OpenCL support, Catalyst 10.2 adds 3 new OpenGL extensions.
A laymans approach explaining what is OpenCL
The Khronos family of websites has a lot of technical information on OpenCL and their technologies. For those who are less technically savvy, this can be frustrating at times.
OpenGL 3.2 examples for Linux released with source code
The nopper.tv website has updated the OpenGL 3.2 and GLSL 1.50 examples by adding source code for Linux computers.
TNGViewer 1.2.1.500 improves OpenGL and system compatibility
Immaginaria Ltd. is happy to announce an update to TNGViewer, featuring improved OpenGL compatibility for automatic texture mipmaps generation:
The Dust of Everyday Life: The Art of Building Characters
Silent Hill character designer and CG artist Takayoshi Sato examines the art of creating believable computer-generated characters in this in-depth feature,
Drishti 2.0 volume exploration and presentation tool using GLSL released
Drishti is a volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures. Version 2.
Drishti 2.0 volume exploration and presentation tool using GLSL
Drishti is a volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures. Version 2.
Calling Open Source Graphics Fanatics to write for Packt
Packt Publishing is looking for Open Source Graphics enthusiasts with an interest in writing to become authors for their Open Source Graphics range.
AMD GPU Performance Counters Integration in gDEBugger v5.5
Graphic Remedy announced the release of gDEBugger version 5.5, an OpenGL and OpenGL ES debugger and profiler which runs on Windows, Linux, Mac OS X and the Apple iPhone.
gDEBugger for OpenCL - Beta Program
Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer.
SilverLining Sky Weather SDK Introduces HDR support, GLSL shaders
Sundog Software released version 1.95 of the SilverLining Sky and Weather SDK, used for physically-based visual simulation of the sky and 3D volumetric clouds in games, broadcast video,
Adobe Mercury Playback Engine
NVIDIA shows off CUDA-based technology in Adobe Mercury Playback Engine.
Seac02 LinceoVR 3.3 adds realtime GPU based raytracing to augmented reality mode
Seac02 LInceoVR 3.3, now supports realitme opengl GPU based raytracing in augmented reality mode, new improvement in standard Opengl mode, realtime shadows or every GPU,
star3map iPhone 3Gs OpenGL app is Open Source
star3map is an augmented reality star and planet charting app for the iPhone 3Gs.
TNGViewer 1.2.0.495 extends Top Scenes features and preferences
Immaginaria Ltd. announced a major update to TNGViewer, featuring cache and navigation enhancements to the Top Scenes option.
Hardware Tessellation on Radeon in OpenGL
Here is an article that explains the current state of hardware tessellation on Radeon graphics cards and how to use it in OpenGL. A demo showing tessellation in real time is provided.
CGenie CG Survey 2010
The CGenie CG Survey 2010 is now online. It previously gave Blender a lot of good PR, so please take a moment and fill it out. Be honest, and don't just give Blender Fanboy' answers ;-)
OpenCSG 1.3.0 image-based CSG renderer with better support for MDI applications
OpenCSG is an OpenGL API-based library for doing image-space rendering of shapes made up by constructive solid geometry (CSG). The new release 1.3.